Tuesday, January 20, 2015

Sunstones

Here're the stats for sunstones, super simple little magic "flashbangs". These will pop up a lot in my campaign, as they're easy ways of dispatching the soon to be massive amounts of shadows the party will face.
Sunstone:
(wondrous item, common)
Sunstones are small glass globes that shed bright light in a 20 foot radius, and dim light for another 20 feet. Sunstones can also be thrown, with a range increment of 20 feet. When it strikes a hard surface, or is struck hard, it shatters, creating a wave of bright light in a 40 foot radius that is treated as a radiant attack. Creatures in this radius must make a Constitution save, DC 15, or be blinded for 1 minute. At the end of each affected creature’s turn, they may make this save again. If they succeed, the blindness ends. If an undead creature is in the radius, they take 1d6 radiant damage instead of being blinded. PS. This light is treated as sunlight. PPS. You can throw it at a square, treat it as AC 5.
Base Price:
100 gp
Creation Requirements: 3rd level

Creator must know the spells Light and Blindness/Deafness.

Explorations in Penumbra

I've always had trouble getting a campaign to "take root", and actually grow past the first few sessions. I've read a bunch of gaming blogs, looking for tips to keep a campaign running and stay engaged, and I figured I should probably just write it down. What better way to get information to stick than write it down?

So, this blog will be for writing down my thoughts and ideas about my current campaign, as well as about games in general. Additionally, some of my friends may post ideas of their own. My goal is that this'll help me keep Penumbra running.